One of my hobbies is making levels for the original Doom and Doom 2, as well as for Quake. I rarely release anything because it takes me so long to work on things, but occasionally something will trickle through. These are all my released addons.
Shadows of The Nightmare Realm
Release Date: 25 May 2017
Description: Shadows of The Nightmare Realm (SoTNR) is a set of single-player levels influenced by Lovecraft and Quake. The levels take place within the Doomguy’s dreams, which are being manipulated by the Elder Gods. It includes new sounds, new music (written by me), and new graphics. This requires GZDoom v2.4 or later.
SoTNR won an award in the 2017 Cacowards on Doomworld.
Release Date: 19 March 2016
Description: Extreme Terror is a single-player level inspired by the visual style of Far Cry 3: Blood Dragon. It includes new sounds, music (written by Alexa herself), and graphics. This requires GZDoom.
One Doomed Marine
Release Date: April 2010
Description: The lone marine up on Phobos wasn’t the only one in trouble the day the invasion started. Another lone marine, who had just transferred into the Arizona Space Marine Starport, also found themselves alone and the base overrun with demons.
One Doomed Marine is a single-player level and requires Doomsday Engine.
Temple of Azathoth
Release Date: 18 October 2017
Description: Temple of Azathoth is my first ever Quake map that wasn’t just one or two square rooms with a single light. My main focus was learning the editor and tools, but hopefully it ended up being fun as well. Quakespasm is the suggested port to use for this. Darkplaces had issues with the lighting. I have not tested it with vanilla Quake or any other engines.